Hellions revel in the destructive nature of warfare. They are adept at slaying foes at close range as well as at a distance. They often lead shock and assault formations on the battlefield.
Fury: Hellions can enter a bloodlust, giving them their Dexterity modifier as bonus attacks per turn. It lasts a number of turns equal to your Strength modifier plus every three Hellion levels.
Heavy Gunmanship: You receive a +1 bonus to accuracy with two handed ranged weapons every per every other level and a +2 damage bonus per every 2 levels as a Hellion.
Close Quarters Combatant: Hellions can dual wield one handed melee weapons as though they were light weapons. They also gain a +1 bonus to combat maneuvers while doing so per Hellion level. At 11th level, this bonus also applies to dual wielding two handed melee weapons as though they were light weapons.